feat(api): ручки Фаз(ы) 1 — профиль, серверы, роли, админ инстанса

REST-слой Фазы 1 на huma (OpenAPI 3.1 генерируется из кода):

- профиль: GET/PATCH /users/@me, смена пароля со step-up, публичный профиль,
  завершение онбординга (новая миграция 00003 с onboarding_completed_at);
- серверы: создание/изменение/удаление, join/leave, список серверов
  пользователя, журнал действий;
- комнаты: список с учётом прав, создание/изменение/удаление;
- участники: список с профилями и ролями, никнейм, тайм-аут, исключение;
- роли: CRUD, выдача/снятие с проверкой иерархии и запретом выдачи прав выше
  собственных;
- админ инстанса: публичная информация, настройки, серверы, пользователи,
  аудит, выдача прав администратора со step-up; обход лимитов фиксируется в
  аудите отдельной записью limits.bypass;
- движок прав: участие в сервере стало обязательным условием (IsMember),
  не участник не получает прав роли @user; калькулятор прав общий для API и
  Gateway, инвалидация кэша после изменений;
- Gateway: браузерный клиент аутентифицируется cookie на рукопожатии, IDENTIFY
  без токена использует её; события GUILD/CHANNEL/MEMBER/ROLE рассылаются из
  ручек, USER_UPDATE — адресно;
- ошибки huma отдаются в едином конверте {"error":{"code","message"}}.

Тесты: 8 сценариев API (профиль, жизненный цикл сервера и права, лимиты и
обход админом, иерархия ролей, тайм-аут, скрытие комнаты оверрайдом,
членство в движке прав, cookie-идентификация Gateway).
This commit is contained in:
2026-09-19 21:50:06 +03:00
parent 86dff94a02
commit 1b1a679827
63 changed files with 8477 additions and 187 deletions
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import { request } from './client';
import type { SessionInfo, User } from './types';
export interface RegisterInput {
username: string;
display_name: string;
email: string;
password: string;
locale: string;
}
export interface LoginInput {
email: string;
password: string;
totp_code?: string;
}
export interface LogoutAllResponse {
ok: true;
}
export const sessionsQueryKey = ['auth', 'sessions'] as const;
export function register(input: RegisterInput): Promise<{ user: User }> {
return request<{ user: User }>('/auth/register', { method: 'POST', body: input });
}
export function login(input: LoginInput): Promise<{ user: User }> {
return request<{ user: User }>('/auth/login', { method: 'POST', body: input });
}
export function logout(): Promise<{ ok: true }> {
return request<{ ok: true }>('/auth/logout', { method: 'POST' });
}
export function logoutAll(): Promise<LogoutAllResponse> {
return request<LogoutAllResponse>('/auth/logout-all', { method: 'POST' });
}
export async function fetchSessions(signal?: AbortSignal): Promise<SessionInfo[]> {
const payload = await request<{ sessions: SessionInfo[] }>(
'/auth/sessions',
signal === undefined ? {} : { signal },
);
return payload.sessions;
}
/** Подтверждение личности перед сменой пароля и включением 2FA. */
export function stepUp(password: string, totpCode?: string): Promise<{ ok: true }> {
const body: { password: string; totp_code?: string } = { password };
if (totpCode !== undefined && totpCode !== '') {
body.totp_code = totpCode;
}
return request<{ ok: true }>('/auth/step-up', { method: 'POST', body });
}
export function setupTotp(): Promise<{ secret: string; otpauth_url: string }> {
return request<{ secret: string; otpauth_url: string }>('/auth/2fa/setup', { method: 'POST' });
}
export async function enableTotp(code: string): Promise<string[]> {
const payload = await request<{ recovery_codes: string[] }>('/auth/2fa/enable', {
method: 'POST',
body: { code },
});
return payload.recovery_codes;
}
/** Смена пароля: требует предварительного step-up. */
export function changePassword(
currentPassword: string,
newPassword: string,
): Promise<{ ok: true }> {
return request<{ ok: true }>('/users/@me/password', {
method: 'POST',
body: { current_password: currentPassword, new_password: newPassword },
});
}
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import type { Channel, Role, UserStatus } from './types';
/**
* Клиент шлюза (WebSocket) Фазы 1.
*
* Контракт: сервер присылает HELLO (op 10) с интервалом heartbeat, клиент
* отвечает IDENTIFY (op 2, пустой токен — браузер аутентифицируется cookie
* на рукопожатии), затем получает READY/RESUMED. Разрыв соединения лечится
* экспоненциальной задержкой и RESUME (op 3) с последним полученным `s`.
*
* Модуль намеренно не зависит от React и Zustand: он принимает колбэки,
* поэтому его можно проверить юнит-тестом с подставным WebSocket.
*/
export const GatewayOp = {
DISPATCH: 0,
HEARTBEAT: 1,
IDENTIFY: 2,
RESUME: 3,
INVALID_SESSION: 4,
HELLO: 10,
HEARTBEAT_ACK: 11,
RECONNECT: 12,
} as const;
export const GATEWAY_CLOSE_INVALID_SESSION = 4000;
export interface GatewayHello {
heartbeat_interval_ms: number;
session_id: string;
}
/** Сервер в снапшоте READY: каналы/роли/права приходят сразу. */
export interface GatewayGuild {
id: string;
name: string;
owner_id: string;
is_main: boolean;
icon_file_id?: string;
channels: Channel[];
roles: Role[];
member_ids: string[];
my_role_ids: string[];
my_nickname?: string;
my_permissions?: string[];
}
export interface GatewayUser {
id: string;
username: string;
display_name: string;
avatar_file_id?: string;
is_instance_admin: boolean;
badges: string[];
status?: UserStatus;
custom_status?: string;
custom_status_emoji?: string;
}
export interface GatewaySnapshot {
user: GatewayUser;
guilds: GatewayGuild[];
dm_channels: Channel[];
read_states: unknown[];
session_id: string;
heartbeat_interval_ms: number;
}
export interface GatewayDispatch {
op: 0;
t: string;
s: number;
d: unknown;
}
export type GatewayStatus = 'idle' | 'connecting' | 'connected' | 'reconnecting' | 'disconnected';
export interface GatewayHandlers {
/** Любое событие DISPATCH (READY, RESUMED и события гильдий/каналов). */
onDispatch?: (event: GatewayDispatch) => void;
onStatus?: (status: GatewayStatus) => void;
/** Сессия недействительна — нужно разлогинить пользователя. */
onInvalidSession?: () => void;
/** RESUMED без снапшота: данные нужно перечитать по REST. */
onResumeIncomplete?: () => void;
}
export interface GatewayLogger {
warn: (message: string) => void;
error: (message: string) => void;
}
export interface GatewayConnectionOptions {
url: string;
handlers?: GatewayHandlers;
/** Инъекция для тестов; по умолчанию берётся глобальный WebSocket. */
socketFactory?: (url: string) => WebSocket;
logger?: GatewayLogger;
}
const DEFAULT_HEARTBEAT_MS = 45_000;
const MAX_BACKOFF_MS = 30_000;
const BASE_BACKOFF_MS = 1_000;
interface GatewayPacket {
op: number;
t?: string;
s?: number;
d?: unknown;
}
function isGatewayPacket(value: unknown): value is GatewayPacket {
return (
typeof value === 'object' &&
value !== null &&
typeof (value as { op?: unknown }).op === 'number'
);
}
function asRecord(value: unknown): Record<string, unknown> | null {
return typeof value === 'object' && value !== null ? (value as Record<string, unknown>) : null;
}
function asString(value: unknown): string | undefined {
return typeof value === 'string' ? value : undefined;
}
function asNumber(value: unknown): number | undefined {
return typeof value === 'number' && Number.isFinite(value) ? value : undefined;
}
function asStringArray(value: unknown): string[] {
return Array.isArray(value)
? value.filter((item): item is string => typeof item === 'string')
: [];
}
function parseChannel(value: unknown): Channel | null {
const record = asRecord(value);
if (record === null) {
return null;
}
const id = asString(record['id']);
const name = asString(record['name']);
const type = asString(record['type']);
if (id === undefined || name === undefined) {
return null;
}
if (type !== 'text' && type !== 'voice' && type !== 'category') {
return null;
}
const channel: Channel = {
id,
name,
type,
position: asNumber(record['position']) ?? 0,
};
const guildId = asString(record['guild_id']);
const parentId = asString(record['parent_id']);
const userLimit = asNumber(record['user_limit']);
const slowmode = asNumber(record['slowmode_seconds']);
if (guildId !== undefined) {
channel.guild_id = guildId;
}
if (parentId !== undefined) {
channel.parent_id = parentId;
}
if (userLimit !== undefined) {
channel.user_limit = userLimit;
}
if (slowmode !== undefined) {
channel.slowmode_seconds = slowmode;
}
if (typeof record['can_send'] === 'boolean') {
channel.can_send = record['can_send'];
}
if (typeof record['can_connect'] === 'boolean') {
channel.can_connect = record['can_connect'];
}
if (typeof record['can_view'] === 'boolean') {
channel.can_view = record['can_view'];
}
return channel;
}
function parseRole(value: unknown): Role | null {
const record = asRecord(value);
if (record === null) {
return null;
}
const id = asString(record['id']);
const name = asString(record['name']);
if (id === undefined || name === undefined) {
return null;
}
const permissions = record['permissions'];
return {
id,
name,
color: asNumber(record['color']) ?? 0,
position: asNumber(record['position']) ?? 0,
permissions:
typeof permissions === 'string'
? permissions
: typeof permissions === 'number'
? String(permissions)
: '0',
is_default: record['is_default'] === true,
hoist: record['hoist'] === true,
mentionable: record['mentionable'] === true,
};
}
function parseGatewayUser(value: unknown): GatewayUser | null {
const record = asRecord(value);
if (record === null) {
return null;
}
const id = asString(record['id']);
const username = asString(record['username']);
if (id === undefined || username === undefined) {
return null;
}
const user: GatewayUser = {
id,
username,
display_name: asString(record['display_name']) ?? username,
is_instance_admin: record['is_instance_admin'] === true,
badges: asStringArray(record['badges']),
};
const avatar = asString(record['avatar_file_id']);
const status = asString(record['status']);
const customStatus = asString(record['custom_status']);
const customEmoji = asString(record['custom_status_emoji']);
if (avatar !== undefined) {
user.avatar_file_id = avatar;
}
if (status !== undefined) {
user.status = status as UserStatus;
}
if (customStatus !== undefined) {
user.custom_status = customStatus;
}
if (customEmoji !== undefined) {
user.custom_status_emoji = customEmoji;
}
return user;
}
function parseGuild(value: unknown): GatewayGuild | null {
const record = asRecord(value);
if (record === null) {
return null;
}
const id = asString(record['id']);
const name = asString(record['name']);
if (id === undefined || name === undefined) {
return null;
}
const channels = Array.isArray(record['channels'])
? record['channels'].map(parseChannel).filter((item): item is Channel => item !== null)
: [];
const roles = Array.isArray(record['roles'])
? record['roles'].map(parseRole).filter((item): item is Role => item !== null)
: [];
const guild: GatewayGuild = {
id,
name,
owner_id: asString(record['owner_id']) ?? '',
is_main: record['is_main'] === true,
channels,
roles,
member_ids: asStringArray(record['member_ids']),
my_role_ids: asStringArray(record['my_role_ids']),
my_permissions: asStringArray(record['my_permissions']),
};
const icon = asString(record['icon_file_id']);
const nickname = asString(record['my_nickname']);
if (icon !== undefined) {
guild.icon_file_id = icon;
}
if (nickname !== undefined) {
guild.my_nickname = nickname;
}
return guild;
}
/** Разбирает снапшот READY, отбрасывая всё, что не совпало с контрактом. */
export function parseGatewaySnapshot(value: unknown): GatewaySnapshot | null {
const record = asRecord(value);
if (record === null) {
return null;
}
const user = parseGatewayUser(record['user']);
if (user === null) {
return null;
}
const guilds = Array.isArray(record['guilds'])
? record['guilds'].map(parseGuild).filter((item): item is GatewayGuild => item !== null)
: [];
const dmChannels = Array.isArray(record['dm_channels'])
? record['dm_channels'].map(parseChannel).filter((item): item is Channel => item !== null)
: [];
return {
user,
guilds,
dm_channels: dmChannels,
read_states: Array.isArray(record['read_states']) ? record['read_states'] : [],
session_id: asString(record['session_id']) ?? '',
heartbeat_interval_ms: asNumber(record['heartbeat_interval_ms']) ?? DEFAULT_HEARTBEAT_MS,
};
}
export function gatewayUrl(): string {
if (typeof window === 'undefined') {
return '/gateway';
}
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${protocol}//${window.location.host}/gateway`;
}
export type GatewaySend = (packet: { op: number; d: unknown }) => void;
export class GatewayConnection {
private readonly url: string;
private readonly handlers: GatewayHandlers;
private readonly socketFactory: (url: string) => WebSocket;
private readonly logger: GatewayLogger;
private socket: WebSocket | null = null;
private status: GatewayStatus = 'idle';
private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
private helloTimeout: ReturnType<typeof setTimeout> | null = null;
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private heartbeatIntervalMs = DEFAULT_HEARTBEAT_MS;
private awaitingAck = false;
private attempt = 0;
private sessionId: string | null = null;
private lastSeq = 0;
private closedByUser = false;
constructor(options: GatewayConnectionOptions) {
this.url = options.url;
this.handlers = options.handlers ?? {};
this.logger = options.logger ?? { warn: () => undefined, error: () => undefined };
this.socketFactory =
options.socketFactory ??
((url) => {
if (typeof WebSocket === 'undefined') {
throw new Error('WebSocket is not available in this environment');
}
return new WebSocket(url);
});
}
getStatus(): GatewayStatus {
return this.status;
}
getSessionId(): string | null {
return this.sessionId;
}
getLastSeq(): number {
return this.lastSeq;
}
connect(): void {
this.closedByUser = false;
if (this.socket !== null) {
return;
}
this.open(undefined);
}
/** Плановое закрытие: без переподключения. */
close(): void {
this.closedByUser = true;
if (this.reconnectTimer !== null) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
this.stopHeartbeat();
const socket = this.socket;
this.socket = null;
if (socket !== null) {
socket.onopen = null;
socket.onmessage = null;
socket.onclose = null;
socket.onerror = null;
try {
socket.close();
} catch {
// Сокет мог уже закрыться — это не ошибка.
}
}
this.setStatus('disconnected');
}
private open(reason: unknown): void {
this.setStatus(this.attempt === 0 ? 'connecting' : 'reconnecting');
let socket: WebSocket;
try {
socket = this.socketFactory(this.url);
} catch (error) {
this.logger.warn(`gateway: cannot open socket (${String(error)})`);
this.scheduleReconnect();
return;
}
this.socket = socket;
if (reason !== undefined) {
this.logger.warn(`gateway: reconnecting (${String(reason)})`);
}
socket.onopen = () => {
// Ждём HELLO; если его нет — соединение считаем нерабочим.
this.helloTimeout = setTimeout(() => {
this.logger.warn('gateway: HELLO timeout');
this.dropSocket();
}, 15_000);
};
socket.onmessage = (event: MessageEvent) => {
this.handleMessage(event.data);
};
socket.onerror = () => {
this.logger.warn('gateway: socket error');
};
socket.onclose = (event: CloseEvent) => {
const wasCurrent = this.socket === socket;
this.socket = null;
this.stopHeartbeat();
if (!wasCurrent || this.closedByUser) {
return;
}
if (event.code === GATEWAY_CLOSE_INVALID_SESSION) {
this.setStatus('disconnected');
this.handlers.onInvalidSession?.();
return;
}
this.scheduleReconnect();
};
}
private dropSocket(): void {
const socket = this.socket;
this.socket = null;
this.stopHeartbeat();
if (socket !== null) {
socket.onclose = null;
try {
socket.close();
} catch {
// Игнорируем: сокет уже не нужен.
}
}
this.scheduleReconnect();
}
private scheduleReconnect(): void {
if (this.closedByUser || this.reconnectTimer !== null) {
return;
}
this.attempt += 1;
const backoff = Math.min(BASE_BACKOFF_MS * 2 ** (this.attempt - 1), MAX_BACKOFF_MS);
const jitter = Math.floor(Math.random() * 250);
this.setStatus('reconnecting');
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
this.open('backoff');
}, backoff + jitter);
}
private setStatus(status: GatewayStatus): void {
if (this.status === status) {
return;
}
this.status = status;
this.handlers.onStatus?.(status);
}
private send(op: number, d: unknown): void {
const socket = this.socket;
if (socket === null || socket.readyState !== 1) {
return;
}
socket.send(JSON.stringify({ op, d }));
}
private handleMessage(raw: unknown): void {
if (typeof raw !== 'string') {
return;
}
let parsed: unknown;
try {
parsed = JSON.parse(raw) as unknown;
} catch {
this.logger.warn('gateway: cannot parse frame');
return;
}
if (!isGatewayPacket(parsed)) {
return;
}
switch (parsed.op) {
case GatewayOp.HELLO: {
const data = asRecord(parsed.d);
this.heartbeatIntervalMs =
asNumber(data?.['heartbeat_interval_ms']) ?? DEFAULT_HEARTBEAT_MS;
this.sessionId = asString(data?.['session_id']) ?? this.sessionId;
if (this.helloTimeout !== null) {
clearTimeout(this.helloTimeout);
this.helloTimeout = null;
}
this.identify();
this.startHeartbeat();
return;
}
case GatewayOp.HEARTBEAT_ACK: {
this.awaitingAck = false;
return;
}
case GatewayOp.DISPATCH: {
const seq = asNumber(parsed.s) ?? 0;
if (seq > this.lastSeq) {
this.lastSeq = seq;
}
const type = asString(parsed.t) ?? '';
if (type === 'READY') {
this.attempt = 0;
}
if (type === 'RESUMED' && parsed.d === null) {
this.handlers.onResumeIncomplete?.();
}
this.setStatus('connected');
this.handlers.onDispatch?.({
op: 0,
t: type,
s: seq,
d: parsed.d,
});
return;
}
case GatewayOp.INVALID_SESSION: {
const resumable = parsed.d === true;
if (resumable) {
this.logger.warn('gateway: invalid session, retrying resume');
this.dropSocket();
return;
}
this.sessionId = null;
this.lastSeq = 0;
this.closedByUser = true;
this.setStatus('disconnected');
this.handlers.onInvalidSession?.();
return;
}
case GatewayOp.RECONNECT: {
this.dropSocket();
return;
}
default:
// Неизвестные opcode игнорируем: контракт может расширяться.
return;
}
}
private identify(): void {
// Пустой токен допустим: браузер аутентифицируется cookie на рукопожатии.
const token = '';
if (this.sessionId !== null && this.lastSeq > 0) {
this.send(GatewayOp.RESUME, { token, resume_seq: this.lastSeq });
return;
}
this.send(GatewayOp.IDENTIFY, { token, resume_seq: 0 });
}
private startHeartbeat(): void {
this.stopHeartbeat();
this.awaitingAck = false;
this.heartbeatTimer = setInterval(() => {
if (this.awaitingAck) {
this.logger.warn('gateway: heartbeat was not acknowledged');
this.dropSocket();
return;
}
this.awaitingAck = true;
this.send(GatewayOp.HEARTBEAT, null);
}, this.heartbeatIntervalMs);
}
private stopHeartbeat(): void {
if (this.heartbeatTimer !== null) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
if (this.helloTimeout !== null) {
clearTimeout(this.helloTimeout);
this.helloTimeout = null;
}
}
}
let sharedConnection: GatewayConnection | null = null;
export function getGatewayConnection(): GatewayConnection | null {
return sharedConnection;
}
/** Создаёт (или переиспользует) единственное соединение с шлюзом. */
export function connectGateway(options: {
url?: string;
handlers: GatewayHandlers;
socketFactory?: (url: string) => WebSocket;
}): GatewayConnection {
if (sharedConnection !== null) {
sharedConnection.close();
}
const socketFactory = options.socketFactory;
sharedConnection = new GatewayConnection({
url: options.url ?? gatewayUrl(),
handlers: options.handlers,
...(socketFactory === undefined ? {} : { socketFactory }),
});
sharedConnection.connect();
return sharedConnection;
}
export function disconnectGateway(): void {
sharedConnection?.close();
sharedConnection = null;
}
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import { request } from './client';
import type { Channel, ChannelType, Guild, GuildMember, GuildSummary, Role } from './types';
export interface CreateChannelInput {
name: string;
type: ChannelType;
parent_id?: string;
}
export interface UpdateGuildInput {
name?: string;
description?: string;
}
export const guildQueryKey = (guildId: string) => ['guilds', guildId] as const;
export const guildChannelsQueryKey = (guildId: string) => ['guilds', guildId, 'channels'] as const;
export const guildMembersQueryKey = (guildId: string) => ['guilds', guildId, 'members'] as const;
export const guildRolesQueryKey = (guildId: string) => ['guilds', guildId, 'roles'] as const;
export async function createGuild(name: string): Promise<GuildSummary> {
const payload = await request<{ guild: GuildSummary }>('/guilds', {
method: 'POST',
body: { name },
});
return payload.guild;
}
export async function fetchGuild(guildId: string, signal?: AbortSignal): Promise<Guild> {
const payload = await request<{ guild: Guild }>(
`/guilds/${encodeURIComponent(guildId)}`,
signal === undefined ? {} : { signal },
);
return payload.guild;
}
export async function updateGuild(guildId: string, input: UpdateGuildInput): Promise<Guild> {
const payload = await request<{ guild: Guild }>(`/guilds/${encodeURIComponent(guildId)}`, {
method: 'PATCH',
body: input,
});
return payload.guild;
}
export async function fetchChannels(guildId: string, signal?: AbortSignal): Promise<Channel[]> {
const payload = await request<{ channels: Channel[] }>(
`/guilds/${encodeURIComponent(guildId)}/channels`,
signal === undefined ? {} : { signal },
);
return payload.channels;
}
export async function createChannel(guildId: string, input: CreateChannelInput): Promise<Channel> {
const payload = await request<{ channel: Channel }>(
`/guilds/${encodeURIComponent(guildId)}/channels`,
{ method: 'POST', body: input },
);
return payload.channel;
}
export async function fetchMembers(guildId: string, signal?: AbortSignal): Promise<GuildMember[]> {
const payload = await request<{ members: GuildMember[] }>(
`/guilds/${encodeURIComponent(guildId)}/members`,
signal === undefined ? {} : { signal },
);
return payload.members;
}
export async function fetchRoles(guildId: string, signal?: AbortSignal): Promise<Role[]> {
const payload = await request<{ roles: Role[] }>(
`/guilds/${encodeURIComponent(guildId)}/roles`,
signal === undefined ? {} : { signal },
);
return payload.roles;
}
export function joinGuild(guildId: string): Promise<{ ok: true }> {
return request<{ ok: true }>(`/guilds/${encodeURIComponent(guildId)}/join`, { method: 'POST' });
}
export function leaveGuild(guildId: string): Promise<{ ok: true }> {
return request<{ ok: true }>(`/guilds/${encodeURIComponent(guildId)}/leave`, { method: 'POST' });
}
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import { request } from './client';
import type { AuditEntry, InstanceGuild, InstanceInfo, InstanceUser } from './types';
export interface InstanceSettings {
[key: string]: unknown;
}
export const instanceQueryKey = ['instance'] as const;
export const instanceSettingsQueryKey = ['instance', 'settings'] as const;
export const instanceGuildsQueryKey = ['instance', 'guilds'] as const;
export const instanceUsersQueryKey = ['instance', 'users'] as const;
export const instanceAuditQueryKey = (limit: number) => ['instance', 'audit', limit] as const;
/** Публичная информация об инстансе: нужна на логине/регистрации и в /app. */
export async function fetchInstance(signal?: AbortSignal): Promise<InstanceInfo> {
const payload = await request<{ instance: InstanceInfo }>(
'/instance',
signal === undefined ? {} : { signal },
);
return payload.instance;
}
export async function fetchInstanceSettings(signal?: AbortSignal): Promise<InstanceSettings> {
const payload = await request<{ settings: InstanceSettings }>(
'/instance/settings',
signal === undefined ? {} : { signal },
);
return payload.settings;
}
export async function updateInstanceSettings(
settings: Partial<InstanceSettings>,
): Promise<InstanceSettings> {
const payload = await request<{ settings: InstanceSettings }>('/instance/settings', {
method: 'PATCH',
body: settings,
});
return payload.settings;
}
export async function fetchInstanceGuilds(signal?: AbortSignal): Promise<InstanceGuild[]> {
const payload = await request<{ guilds: InstanceGuild[] }>(
'/instance/guilds',
signal === undefined ? {} : { signal },
);
return payload.guilds;
}
export async function fetchInstanceUsers(signal?: AbortSignal): Promise<InstanceUser[]> {
const payload = await request<{ users: InstanceUser[] }>(
'/instance/users',
signal === undefined ? {} : { signal },
);
return payload.users;
}
export async function fetchAudit(limit = 50, signal?: AbortSignal): Promise<AuditEntry[]> {
const payload = await request<{ entries: AuditEntry[] }>(
`/instance/audit?limit=${String(limit)}`,
signal === undefined ? {} : { signal },
);
return payload.entries;
}
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/**
* Общие типы API Фазы 1. Все структуры строгие: поля, которых нет в контракте,
* не выдумываем, а необязательные помечаем `?` (на клиенте их может не быть
* в зависимости от прав и состояния сервера).
*/
/** Виды присутствия, которые сервер принимает в PATCH /users/@me. */
export const userStatuses = ['online', 'idle', 'dnd', 'invisible', 'offline'] as const;
export type UserStatus = (typeof userStatuses)[number];
/** Тип комнаты: текст, голосовой канал или категория. */
export type ChannelType = 'text' | 'voice' | 'category';
/** Пользователь в объёме, достаточном для интерфейса (GET /users/{id}). */
export interface User {
id: string;
username: string;
display_name: string;
bio: string;
status: UserStatus;
custom_status: string;
custom_status_emoji: string;
avatar_file_id?: string;
banner_file_id?: string;
is_instance_admin: boolean;
badges: string[];
locale: string;
onboarding_completed: boolean;
}
/** Урезанное представление пользователя (участники сервера, READY). */
export interface UserSummary {
id: string;
username: string;
display_name: string;
avatar_file_id?: string;
is_instance_admin: boolean;
badges: string[];
}
export interface SessionInfo {
id: string;
user_agent: string;
ip: string;
created_at: string;
last_seen: string;
current: boolean;
}
export interface Role {
id: string;
name: string;
color: number;
position: number;
/** Битовая маска прав (строка — чтобы не терять старшие биты в JSON). */
permissions: string;
is_default: boolean;
hoist: boolean;
mentionable: boolean;
}
export interface Channel {
id: string;
guild_id?: string;
name: string;
type: ChannelType;
position: number;
parent_id?: string;
user_limit?: number;
slowmode_seconds?: number;
can_view?: boolean;
can_send?: boolean;
can_connect?: boolean;
}
export interface Guild {
id: string;
name: string;
icon_file_id?: string;
owner_id: string;
is_main: boolean;
description: string;
member_count: number;
roles: Role[];
my_role_ids: string[];
my_permissions: string[];
}
/** Сервер в списке GET /users/@me/guilds. */
export interface GuildSummary {
id: string;
name: string;
icon_file_id?: string;
owner_id: string;
is_main: boolean;
member_count: number;
my_role_ids: string[];
my_permissions: string[];
}
export interface GuildMember {
user_id: string;
username: string;
display_name: string;
nickname?: string;
avatar_file_id?: string;
status: UserStatus;
is_instance_admin: boolean;
joined_at: string;
role_ids: string[];
}
export interface InstanceInfo {
name: string;
version: string;
registration_enabled: boolean;
allow_guild_creation: boolean;
max_guilds_per_user: number;
max_members_per_guild: number;
max_message_length: number;
main_guild_id?: string;
user_count: number;
guild_count: number;
}
/** Сервер из админского списка GET /instance/guilds. */
export interface InstanceGuild {
id: string;
name: string;
member_count: number;
owner_id: string;
is_main: boolean;
}
/** Пользователь из админского списка GET /instance/users. */
export interface InstanceUser {
id: string;
username: string;
display_name: string;
is_instance_admin: boolean;
created_at: string;
}
export interface AuditEntry {
id: string;
actor_id: string;
action: string;
target?: string;
created_at: string;
metadata?: Record<string, unknown>;
}
export function parsePermission(value: string): bigint | null {
try {
return BigInt(value);
} catch {
return null;
}
}
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import { request } from './client';
import type { GuildSummary, User, UserSummary } from './types';
export interface UpdateProfileInput {
display_name?: string;
bio?: string;
status?: string;
custom_status?: string;
custom_status_emoji?: string;
locale?: string;
}
export interface OnboardingInput {
display_name?: string;
bio?: string;
locale?: string;
}
export const currentUserQueryKey = ['users', '@me'] as const;
export const myGuildsQueryKey = ['users', '@me', 'guilds'] as const;
export function userQueryKey(userId: string) {
return ['users', userId] as const;
}
export async function fetchCurrentUser(signal?: AbortSignal): Promise<User> {
const payload = await request<{ user: User }>(
'/users/@me',
signal === undefined ? {} : { signal },
);
return payload.user;
}
export async function updateProfile(input: UpdateProfileInput): Promise<User> {
const payload = await request<{ user: User }>('/users/@me', { method: 'PATCH', body: input });
return payload.user;
}
export async function completeOnboarding(input: OnboardingInput): Promise<User> {
const payload = await request<{ user: User }>('/users/@me/onboarding/complete', {
method: 'POST',
body: input,
});
return payload.user;
}
export async function fetchMyGuilds(signal?: AbortSignal): Promise<GuildSummary[]> {
const payload = await request<{ guilds: GuildSummary[] }>(
'/users/@me/guilds',
signal === undefined ? {} : { signal },
);
return payload.guilds;
}
export async function fetchUser(userId: string, signal?: AbortSignal): Promise<UserSummary> {
const payload = await request<{ user: UserSummary }>(
`/users/${encodeURIComponent(userId)}`,
signal === undefined ? {} : { signal },
);
return payload.user;
}