582 lines
21 KiB
TypeScript
582 lines
21 KiB
TypeScript
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import { create } from 'zustand';
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import {
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joinVoiceChannel,
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leaveVoiceChannel,
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moderateVoiceState,
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moveVoiceMember,
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updateMyVoiceState,
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type VoiceSelfPatch,
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} from '@/api/voice';
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import { describeUnknown } from '@/lib/http';
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import {
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createVoiceRoom,
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tokenExpiresAt,
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type VoiceParticipant,
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type VoiceRoomHandle,
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} from '@/lib/livekit';
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import { myVoiceState, useSessionStore } from '@/stores/session';
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import { useVoiceStore, type VoiceDeviceKind } from '@/stores/voice';
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/**
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* Голосовая сессия LiveKit: подключение к комнате, публикация своих дорожек,
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* список участников с индикацией речи и качества связи, модерация.
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*
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* Кто в какой комнате — знает стор сессий (`voiceStates` из READY, событий
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* `VOICE_STATE_UPDATE` и ответов голосовых ручек). Здесь только медиа-сессия:
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* микрофон/камера/экран, громкости и переподключения. Список участников
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* комнаты приходит из SDK и обогащает серверные данные (речь, качество,
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* дорожки), но не заменяет их.
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*/
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export type VoiceConnectionStatus = 'idle' | 'connecting' | 'connected' | 'reconnecting' | 'error';
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/** За сколько до истечения токена запрашиваем новый (AGENT.md §7.14: TTL 10 минут). */
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export const TOKEN_REFRESH_LEAD_MS = 60_000;
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/** Минимальная задержка переиздания: короткие токены не крутят цикл мгновенно. */
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export const TOKEN_REFRESH_MIN_DELAY_MS = 1_000;
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/** Сколько раз подряд пробуем переподключиться с новым токеном. */
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export const TOKEN_REFRESH_ATTEMPTS = 3;
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/** Подсказка «вы говорите с выключенным микрофоном» — не чаще раза в 5 секунд. */
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export const SPEAKING_WARNING_INTERVAL_MS = 5_000;
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/** Сколько держится подсказка на экране. */
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export const SPEAKING_WARNING_VISIBLE_MS = 4_000;
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/** Код ошибки, когда не удалось продлить голосовую сессию. */
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export const VOICE_SESSION_EXPIRED_CODE = 'voice.token_refresh_failed';
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export interface VoiceConnectionState {
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status: VoiceConnectionStatus;
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guildId: string | null;
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channelId: string | null;
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/** Участники комнаты глазами SDK: речь, качество, дорожки. */
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participants: VoiceParticipant[];
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/** Опубликован ли свой микрофон. */
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micEnabled: boolean;
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/** Локальное глушение: чужой звук не слышен. */
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deafened: boolean;
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cameraEnabled: boolean;
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screenEnabled: boolean;
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/** Модератор выключил микрофон: кнопка заблокирована. */
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serverMuted: boolean;
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/** Модератор выключил звук: кнопка заблокирована. */
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serverDeafened: boolean;
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/** Идёт переиздание токена и переподключение к комнате. */
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refreshing: boolean;
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error: unknown;
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speakingWhileMuted: boolean;
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join: (guildId: string, channelId: string) => Promise<void>;
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leave: () => Promise<void>;
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setMicEnabled: (enabled: boolean) => Promise<void>;
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setDeafened: (enabled: boolean) => Promise<void>;
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setCameraEnabled: (enabled: boolean) => Promise<void>;
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setScreenShareEnabled: (enabled: boolean) => Promise<void>;
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/** Смена устройства на лету: применяется к активной дорожке (AGENT.md 7.14). */
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switchActiveDevice: (kind: VoiceDeviceKind, deviceId: string) => Promise<void>;
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/** Личная громкость участника, 0–100: хранится в предпочтениях клиента. */
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setVolume: (userId: string, volume: number) => void;
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setParticipantMuted: (userId: string, muted: boolean) => Promise<void>;
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setParticipantDeafened: (userId: string, deafened: boolean) => Promise<void>;
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moveParticipant: (userId: string, channelId: string) => Promise<void>;
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/** Переносит серверные флаги (server_mute/server_deaf) в локальную сессию. */
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syncServerState: () => void;
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dismissSpeakingWarning: () => void;
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/** Тихая очистка без запросов: сессия мертва (INVALID_SESSION, выход). */
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reset: () => void;
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}
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const defaults = {
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status: 'idle' as VoiceConnectionStatus,
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guildId: null,
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channelId: null,
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participants: [] as VoiceParticipant[],
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micEnabled: true,
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deafened: false,
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cameraEnabled: false,
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screenEnabled: false,
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serverMuted: false,
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serverDeafened: false,
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refreshing: false,
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error: null as unknown,
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speakingWhileMuted: false,
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};
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/** Активная комната SDK. Живёт вне стора: подписки и таймеры не сериализуются. */
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let room: VoiceRoomHandle | null = null;
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/** Канал, о котором уже знает сервер: только для него шлём PATCH и leave. */
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let joinedChannelId: string | null = null;
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/** Номер подключения: ответы устаревших операций не должны менять состояние. */
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let generation = 0;
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let tokenTimer: ReturnType<typeof setTimeout> | null = null;
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let warningTimer: ReturnType<typeof setTimeout> | null = null;
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let lastWarningAt = 0;
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/** Разрыв инициировали мы сами (leave или переиздание токена). */
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let plannedDisconnect = false;
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function clearTokenTimer(): void {
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if (tokenTimer !== null) {
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clearTimeout(tokenTimer);
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tokenTimer = null;
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}
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}
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function clearWarningTimer(): void {
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if (warningTimer !== null) {
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clearTimeout(warningTimer);
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warningTimer = null;
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}
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}
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export const useVoiceConnectionStore = create<VoiceConnectionState>((set, get) => {
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/** PATCH своих флагов: сервер знает о нас, только пока мы в комнате. */
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const patchSelf = async (patch: VoiceSelfPatch): Promise<void> => {
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const guildId = get().guildId;
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if (guildId === null || joinedChannelId === null) {
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return;
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}
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try {
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const states = await updateMyVoiceState(guildId, patch);
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useSessionStore.getState().setGuildVoiceStates(guildId, states);
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} catch (error) {
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// Флаг не доехал до сервера: у остальных он «мигнёт» позже, но сессия жива.
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console.warn(`voice: не удалось обновить состояние (${describeUnknown(error)})`);
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}
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};
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/** Публикация микрофона без изменения предпочтений (server mute). */
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const applyMic = async (enabled: boolean): Promise<void> => {
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set({ micEnabled: enabled });
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const handle = room;
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if (handle === null) {
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return;
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}
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try {
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await handle.setMicrophoneEnabled(enabled);
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set({ participants: handle.participants() });
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} catch (error) {
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set({ error });
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}
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};
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/** Отключение от SDK-комнаты без запросов: используется и в leave, и в reset. */
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const closeRoom = async (): Promise<void> => {
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const handle = room;
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room = null;
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if (handle === null) {
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return;
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}
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plannedDisconnect = true;
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try {
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await handle.disconnect();
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} catch {
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// Комната могла уже отвалиться — это не ошибка.
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}
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handle.dispose();
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plannedDisconnect = false;
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};
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/** Модератор или сеть оборвали сессию: возвращаемся в idle и сообщаем серверу. */
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const finishSession = async (): Promise<void> => {
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clearTokenTimer();
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clearWarningTimer();
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await closeRoom();
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const channel = joinedChannelId;
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joinedChannelId = null;
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if (channel !== null) {
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try {
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await leaveVoiceChannel(channel);
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} catch {
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// Комната уже могла быть закрыта: состояние на сервере поправит webhook.
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}
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}
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set({ ...defaults });
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};
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/** Не удалось продлить сессию: выходим из комнаты и показываем ошибку. */
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const failRefresh = async (): Promise<void> => {
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clearTokenTimer();
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await closeRoom();
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const channel = joinedChannelId;
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joinedChannelId = null;
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if (channel !== null) {
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try {
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await leaveVoiceChannel(channel);
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} catch {
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// Состояние на сервере очистится по таймауту участника.
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}
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}
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set({
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...defaults,
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status: 'error',
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error: { code: VOICE_SESSION_EXPIRED_CODE },
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});
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};
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/**
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* Переиздание токена: сервер выдаёт его на 10 минут, поэтому задолго до
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* истечения просим новый и переподключаемся, сохраняя флаги.
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*/
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const refreshToken = async (current: number): Promise<void> => {
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const channelId = get().channelId;
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const guildId = get().guildId;
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if (channelId === null || guildId === null || current !== generation) {
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return;
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}
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set({ refreshing: true });
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for (let attempt = 1; attempt <= TOKEN_REFRESH_ATTEMPTS; attempt += 1) {
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try {
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const result = await joinVoiceChannel(channelId);
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if (current !== generation) {
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return;
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}
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const handle = room;
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if (handle === null) {
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set({ refreshing: false });
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return;
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}
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// Переподключаемся тем же объектом комнаты: подписки на события целы.
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plannedDisconnect = true;
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try {
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await handle.disconnect();
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} finally {
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plannedDisconnect = false;
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}
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await handle.connect(result.url, result.token);
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if (current !== generation) {
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return;
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}
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useSessionStore.getState().applyVoiceState(result.state);
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const { micEnabled, cameraEnabled, screenEnabled, serverMuted, deafened } = get();
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await handle.setMicrophoneEnabled(micEnabled && !serverMuted);
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await handle.setCameraEnabled(cameraEnabled);
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await handle.setScreenShareEnabled(screenEnabled);
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set({
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status: 'connected',
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refreshing: false,
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participants: handle.participants(),
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});
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scheduleTokenRefresh(result.token, current);
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// Сервер уже знает о нас из join — подтверждаем флаги, чтобы они не «мигали».
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await patchSelf({
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self_mute: !micEnabled,
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self_deaf: deafened,
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camera: cameraEnabled,
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screen: screenEnabled,
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});
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return;
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} catch {
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if (attempt === TOKEN_REFRESH_ATTEMPTS) {
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await failRefresh();
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return;
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}
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}
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}
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};
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const scheduleTokenRefresh = (token: string, current: number): void => {
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clearTokenTimer();
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const now = Date.now();
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const expiresAt = tokenExpiresAt(token, now);
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const delay = Math.max(TOKEN_REFRESH_MIN_DELAY_MS, expiresAt - now - TOKEN_REFRESH_LEAD_MS);
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tokenTimer = setTimeout(() => {
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tokenTimer = null;
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void refreshToken(current);
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}, delay);
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};
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|
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/** Подсказка о речи при выключенном микрофоне: не чаще раза в 5 секунд. */
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const warnSpeakingWhileMuted = (): void => {
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const now = Date.now();
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if (now - lastWarningAt < SPEAKING_WARNING_INTERVAL_MS) {
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return;
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}
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lastWarningAt = now;
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clearWarningTimer();
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set({ speakingWhileMuted: true });
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warningTimer = setTimeout(() => {
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warningTimer = null;
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set({ speakingWhileMuted: false });
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}, SPEAKING_WARNING_VISIBLE_MS);
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};
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|
||
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return {
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|
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...defaults,
|
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|
|
|
||
|
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join: async (guildId, channelId) => {
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const current = get();
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|
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if (
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current.channelId === channelId &&
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|
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(current.status === 'connected' ||
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||
|
|
current.status === 'connecting' ||
|
||
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current.status === 'reconnecting')
|
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) {
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return;
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}
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|
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if (current.channelId !== null) {
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await get().leave();
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}
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const preferences = useVoiceStore.getState();
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const mine = (generation += 1);
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set({
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status: 'connecting',
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guildId,
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channelId,
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error: null,
|
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participants: [],
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micEnabled: preferences.micEnabled,
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||
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deafened: !preferences.headphonesEnabled,
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cameraEnabled: preferences.cameraEnabled,
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|
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screenEnabled: false,
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serverMuted: false,
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||
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serverDeafened: false,
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||
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refreshing: false,
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});
|
||
|
|
|
||
|
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try {
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|
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const result = await joinVoiceChannel(channelId);
|
||
|
|
if (mine !== generation) {
|
||
|
|
// Пока шёл запрос, пользователь ушёл или переключился в другую комнату.
|
||
|
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void leaveVoiceChannel(channelId).catch(() => undefined);
|
||
|
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return;
|
||
|
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}
|
||
|
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joinedChannelId = channelId;
|
||
|
|
useSessionStore.getState().applyVoiceState(result.state);
|
||
|
|
scheduleTokenRefresh(result.token, mine);
|
||
|
|
|
||
|
|
const handle = createVoiceRoom({
|
||
|
|
onParticipants: (participants) => {
|
||
|
|
if (mine === generation) {
|
||
|
|
set({ participants });
|
||
|
|
}
|
||
|
|
},
|
||
|
|
onStatus: (status) => {
|
||
|
|
if (mine !== generation || plannedDisconnect) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
if (status === 'reconnecting') {
|
||
|
|
set({ status: 'reconnecting' });
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
if (status === 'reconnected') {
|
||
|
|
set({ status: 'connected' });
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
// SDK исчерпал попытки переподключения — выходим из комнаты.
|
||
|
|
void finishSession();
|
||
|
|
},
|
||
|
|
onSpeakingWhileMuted: warnSpeakingWhileMuted,
|
||
|
|
});
|
||
|
|
room = handle;
|
||
|
|
await handle.connect(result.url, result.token);
|
||
|
|
if (mine !== generation) {
|
||
|
|
handle.dispose();
|
||
|
|
if (room === handle) {
|
||
|
|
room = null;
|
||
|
|
}
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
await handle.setMicrophoneEnabled(preferences.micEnabled);
|
||
|
|
await handle.setCameraEnabled(preferences.cameraEnabled);
|
||
|
|
set({ status: 'connected', participants: handle.participants() });
|
||
|
|
get().syncServerState();
|
||
|
|
} catch (error) {
|
||
|
|
clearTokenTimer();
|
||
|
|
const handle = room;
|
||
|
|
room = null;
|
||
|
|
handle?.dispose();
|
||
|
|
// Сервер уже записал наше состояние (join прошёл) — сообщаем об уходе.
|
||
|
|
if (joinedChannelId === channelId) {
|
||
|
|
joinedChannelId = null;
|
||
|
|
void leaveVoiceChannel(channelId).catch(() => undefined);
|
||
|
|
}
|
||
|
|
set({
|
||
|
|
status: 'error',
|
||
|
|
error,
|
||
|
|
participants: [],
|
||
|
|
guildId,
|
||
|
|
channelId,
|
||
|
|
refreshing: false,
|
||
|
|
});
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
leave: async () => {
|
||
|
|
generation += 1;
|
||
|
|
clearTokenTimer();
|
||
|
|
clearWarningTimer();
|
||
|
|
const guildId = get().guildId;
|
||
|
|
const me = useSessionStore.getState().user?.id ?? null;
|
||
|
|
await closeRoom();
|
||
|
|
const channel = joinedChannelId;
|
||
|
|
joinedChannelId = null;
|
||
|
|
if (guildId !== null && me !== null) {
|
||
|
|
// Своё состояние убираем сразу: событие шлюза может прийти позже.
|
||
|
|
useSessionStore.getState().applyVoiceLeave(guildId, me);
|
||
|
|
}
|
||
|
|
set({ ...defaults });
|
||
|
|
if (channel !== null) {
|
||
|
|
try {
|
||
|
|
await leaveVoiceChannel(channel);
|
||
|
|
} catch (error) {
|
||
|
|
console.warn(`voice: не удалось выйти из комнаты (${describeUnknown(error)})`);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
setMicEnabled: async (enabled) => {
|
||
|
|
if (get().serverMuted && enabled) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
useVoiceStore.getState().setMicEnabled(enabled);
|
||
|
|
await applyMic(enabled);
|
||
|
|
await patchSelf({ self_mute: !enabled });
|
||
|
|
},
|
||
|
|
|
||
|
|
setDeafened: async (enabled) => {
|
||
|
|
useVoiceStore.getState().setHeadphonesEnabled(!enabled);
|
||
|
|
set({ deafened: enabled });
|
||
|
|
await patchSelf({ self_deaf: enabled });
|
||
|
|
},
|
||
|
|
|
||
|
|
setCameraEnabled: async (enabled) => {
|
||
|
|
useVoiceStore.getState().setCameraEnabled(enabled);
|
||
|
|
set({ cameraEnabled: enabled });
|
||
|
|
const handle = room;
|
||
|
|
if (handle !== null) {
|
||
|
|
try {
|
||
|
|
await handle.setCameraEnabled(enabled);
|
||
|
|
set({ participants: handle.participants() });
|
||
|
|
} catch (error) {
|
||
|
|
set({ error });
|
||
|
|
}
|
||
|
|
}
|
||
|
|
await patchSelf({ camera: enabled });
|
||
|
|
},
|
||
|
|
|
||
|
|
setScreenShareEnabled: async (enabled) => {
|
||
|
|
set({ screenEnabled: enabled });
|
||
|
|
const handle = room;
|
||
|
|
if (handle !== null) {
|
||
|
|
try {
|
||
|
|
await handle.setScreenShareEnabled(enabled);
|
||
|
|
set({ participants: handle.participants() });
|
||
|
|
} catch (error) {
|
||
|
|
set({ error });
|
||
|
|
}
|
||
|
|
}
|
||
|
|
await patchSelf({ screen: enabled });
|
||
|
|
},
|
||
|
|
|
||
|
|
setVolume: (userId, volume) => {
|
||
|
|
useVoiceStore.getState().setParticipantVolume(userId, volume);
|
||
|
|
},
|
||
|
|
|
||
|
|
switchActiveDevice: async (kind, deviceId) => {
|
||
|
|
const handle = room;
|
||
|
|
if (handle === null) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
await handle.switchActiveDevice(kind, deviceId);
|
||
|
|
} catch (error) {
|
||
|
|
// Устройство могло исчезнуть (отключили гарнитуру) — сессия продолжается.
|
||
|
|
console.warn(`voice: не удалось переключить устройство (${describeUnknown(error)})`);
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
setParticipantMuted: async (userId, muted) => {
|
||
|
|
const guildId = get().guildId;
|
||
|
|
if (guildId === null) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
const states = await moderateVoiceState(guildId, userId, { server_mute: muted });
|
||
|
|
useSessionStore.getState().setGuildVoiceStates(guildId, states);
|
||
|
|
get().syncServerState();
|
||
|
|
} catch (error) {
|
||
|
|
set({ error });
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
setParticipantDeafened: async (userId, deafened) => {
|
||
|
|
const guildId = get().guildId;
|
||
|
|
if (guildId === null) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
const states = await moderateVoiceState(guildId, userId, { server_deaf: deafened });
|
||
|
|
useSessionStore.getState().setGuildVoiceStates(guildId, states);
|
||
|
|
get().syncServerState();
|
||
|
|
} catch (error) {
|
||
|
|
set({ error });
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
moveParticipant: async (userId, channelId) => {
|
||
|
|
const guildId = get().guildId;
|
||
|
|
if (guildId === null) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
const states = await moveVoiceMember(guildId, userId, channelId);
|
||
|
|
useSessionStore.getState().setGuildVoiceStates(guildId, states);
|
||
|
|
get().syncServerState();
|
||
|
|
} catch (error) {
|
||
|
|
set({ error });
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
syncServerState: () => {
|
||
|
|
const { guildId, channelId, status, micEnabled, deafened } = get();
|
||
|
|
const session = useSessionStore.getState();
|
||
|
|
const me = session.user?.id ?? null;
|
||
|
|
const state = myVoiceState(session.voiceStates, guildId, me);
|
||
|
|
if (state === null) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
const serverMuted = state.server_mute;
|
||
|
|
const serverDeafened = state.server_deaf;
|
||
|
|
if (serverMuted !== get().serverMuted || serverDeafened !== get().serverDeafened) {
|
||
|
|
set({ serverMuted, serverDeafened });
|
||
|
|
}
|
||
|
|
// Модератор выключил микрофон — гасим публикацию, предпочтение не трогаем.
|
||
|
|
if (serverMuted && micEnabled) {
|
||
|
|
void applyMic(false);
|
||
|
|
}
|
||
|
|
if (serverDeafened && !deafened) {
|
||
|
|
set({ deafened: true });
|
||
|
|
}
|
||
|
|
// Нас переместили в другую комнату: переподключаемся туда.
|
||
|
|
if (status === 'connected' && channelId !== null && state.channel_id !== channelId) {
|
||
|
|
void get().join(guildId ?? '', state.channel_id);
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
dismissSpeakingWarning: () => {
|
||
|
|
clearWarningTimer();
|
||
|
|
set({ speakingWhileMuted: false });
|
||
|
|
},
|
||
|
|
|
||
|
|
reset: () => {
|
||
|
|
generation += 1;
|
||
|
|
clearTokenTimer();
|
||
|
|
clearWarningTimer();
|
||
|
|
const handle = room;
|
||
|
|
room = null;
|
||
|
|
joinedChannelId = null;
|
||
|
|
if (handle !== null) {
|
||
|
|
plannedDisconnect = true;
|
||
|
|
void handle
|
||
|
|
.disconnect()
|
||
|
|
.catch(() => undefined)
|
||
|
|
.finally(() => {
|
||
|
|
handle.dispose();
|
||
|
|
plannedDisconnect = false;
|
||
|
|
});
|
||
|
|
}
|
||
|
|
set({ ...defaults });
|
||
|
|
},
|
||
|
|
};
|
||
|
|
});
|